Scheduled
Golfcade Dev - Episode 1
This series follows the entire journey from an idea to a finished game as I spend a couple of hours each stream learning, experimenting, building, and probably breaking a few things along the way.
🎮 Unity — Building the game, levels, mechanics, UI, obstacles, collectibles, and bringing everything together.
💻 Visual Studio — Learning C# and coding the systems that make Golfcade work.
⛳ Golfcade — Dodge bunkers and water hazards, collect extra lives, rack up yards, and make your way through increasingly challenging holes.
🎯 The Goal — Turn Golfcade into a fun, polished mobile arcade game while learning more about game development, design, programming, and the process of actually finishing and releasing a game.
These streams are a behind-the-scenes look at a personal project in development. Expect coding, designing, debugging, experimenting with new ideas, fixing things that inevitably break, and slowly watching Golfcade come to life.
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🎮 Unity — Building the game, levels, mechanics, UI, obstacles, collectibles, and bringing everything together.
💻 Visual Studio — Learning C# and coding the systems that make Golfcade work.
⛳ Golfcade — Dodge bunkers and water hazards, collect extra lives, rack up yards, and make your way through increasingly challenging holes.
🎯 The Goal — Turn Golfcade into a fun, polished mobile arcade game while learning more about game development, design, programming, and the process of actually finishing and releasing a game.
These streams are a behind-the-scenes look at a personal project in development. Expect coding, designing, debugging, experimenting with new ideas, fixing things that inevitably break, and slowly watching Golfcade come to life.