Project // In Development

B.O.W.

It Didn't End. It Evolved.
B.O.W. also known as █████████, is a first person action shooter combining human civilizations rise to the skies with advanced technology and a devasted Earth after a nuclear fallout.

The existence of human kind became split up into two factions, the O.W.L's and the B.O.A's, forcing players to choose a side and learn about what happened to cause such destruction.

B.O.W will feature a character driven campaign allowing the player to become immersed into this new world and also provide a nostalgic online multiplayer experience.
First Person Shooter Immersive Campaign Nostalgic Multiplayer Realistic Graphics
File // 001

Your Welcome message

Welcome to B.O.W. soldier.

The human race is teetering on a new collapse and your objective will be to ██████████████████. You may not have much of a choice but to go where you're sent, but don't worry you'll also get the opportunity to fight how you like against your own enemies.

I can't give you too much information yet, but consider this file an invitation to follow up in in the future. We're currently building the battle plans to welcome you into our universe so you can help us fight back against our enemies. I hope you come prepared because you're going to need it. - Roan Knight.

UNREDACTED NOTES: B.O.W. explores close quarter combat inside fortified bunkers, devastated environments and a battle of mental warfare that has expanded beyond the traditional battlefield.

Project B.O.W.
Genre First Person Shooter
Developer Shepherd Studios
Engine Unity
Status Vision & Pre-Production
Jump To Archived Files
Project Vision

Core Vision

The core ideas defining the intended B.O.W. experience as development moves forward.

01 // Immersive Story

Campaign Mode

The gaming industry is due for another title with a memorable story mode. TheShepherdVaults is dedicated to producing a campaign experience players can become immersed in and truly develop a bond with characters and outcomes.

02 // WORLD

Earth & Space

The earth was destroyed by a nuclear fallout, but not before human civilization made it into the skies. The story will take place in both, but the battles will always occur back on their true home.

03 // Gameplay Mechanics

Multiplayer & Beyond

Our goal is to bring back the nostalgic character controls, rewards, and overall experiences from past FPS games. Our focus is slowed down gameplay while keeping enough competitive edge to keep players on the move.

Active // Objectives

Development Objectives

You're currently visiting a very new project. Right now Shepherd Studios is in the vision and pre-production phase of game development. Below are a few things in focus before we get into the coding and design aspects of dev.

Setting the scene

Our goal is to mix advanced human civilization with the old life we all know. While some of the story will take place in space, the fight will be fought back on destroyed earth.

writing the story

Players will take on the role of Roan Knight, a special operative who has been trained to be an elite warrior and a brave soldier who fights for what's right. Players will meet his friends and his foes as they progress through his world.

developing the characters

Shepherd Studios is dedicated to developing characters players can connect with and remember for awhile. We want to establish real emotional connection and provide relatable backstories that players can become attached to as the game progresses.

organizing the results

The early stages of development cause a lot of stuff to be created, thrown out and sorted through. While we build the B.O.W. world we'll have to organize what we choose to keep and direction we end up wanting to go. Updates will be release via files above.

Archive // Project Intel

B.O.W. Development Files

Development updates, concepts, gameplay footage and behind-the-scenes material from the project.

Vision & Pre-Production

Development Roadmap

View the full roadmap for B.O.W. and see what's coming next in the production process.

Development Video

Development Footage

Gameplay tests and behind-the-scenes development footage from B.O.W.

Project Intel

More Coming Soon

Additional B.O.W. development files will be added as the project progresses.

Development // Status

Current Development

Early Development

Building The Foundation

B.O.W. is currently in vision and pre-production phase. Our focus is on establishing on setting the overall scene and main characters storylines. You can view the roadmap below and check back at the progress bar as time goes.

Project Progress 1%
Archive // B.O.W. Project Files

Archived Files

Previously released project files, recovered information and development records from B.O.W.

Archive Access // Authorized Personnel Only0 ARCHIVED FILES
ARCHIVE EMPTY // NO FILES AVAILABLE